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Arise Ragnarok Stats and Builds

What each stat does, the AGI 200 vs 50 double-jump conflict, and PGG class priorities you can actually spend.

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Stats and Builds

Every quest and dungeon clear in Arise Ragnarok pays experience, and every level pays points. The helmet icon is the allocation screen. There is a class main stat, a mana floor so you can Arise, enough Vitality to survive Cerberus, and an Agility question the internet still fights about.

This page follows Pro Game Guides for effects and class order, notes BloxInformer where shadows scale, and labels fan numbers as fan numbers. It is for the live Roblox game that launched October 18, 2025, not Arise Crossover.

The six stats

STR (Strength). Physical attack and, on PGG’s wording, skill damage for physical kits. Primary spend for Assassin, Warrior, and Tank. Skip it and those three become pet managers.

INT (Intelligence). Skill damage and heal power. Primary spend for Mage and Healer. It does not make a Warrior sword heavy.

SDW (Shadow). Shadow damage and shadow health — the army stat for every class. It is not a replacement for STR / INT. BloxInformer also says summoned shadows scale off your class main stat (INT for Mage / Healer, STR for Warrior / Assassin / Tank). Starving the main stat to max SDW is a common bad first respec.

VIT (Vitality). Your HP, not your pets’ HP. Early VIT stops street elites from deleting you before the first Arise. Tank spends more here. PGG lists VIT as “any class,” meaning a floor, not a Warrior primary.

AGI (Agility). Walk speed, shorter dash cooldown, and double jump. PGG: double jump at 200+ AGI. Several fan guides still print 50 as the unlock. We prefer PGG’s 200+. If you double-jump at 50, you got the fan number; if nothing happens, keep stacking toward 200 or spend the main stat instead. Do not respec in a circle.

MNA (Mana). Pool for skills and Arise. Mage and Healer live here. Assassin still needs a floor or the kit stalls. After patches that lowered shadow mana cost, community builds put more into STR / INT earlier — still leave a pool you can feel in Subway.

PGG’s early-game note: some AGI and VIT first so you can move and not die, then stack the class stat. That is the opposite of “max AGI forever.”

PGG class priorities

These orders are Pro Game Guides.

  • Assassin: Strength > Mana > Vitality > Agility. Burst melee. Weapons are class-locked; do not keep a mage drop. Page: Assassin.
  • Mage / Healer: Intelligence > Mana > Vitality > Agility. Mage wants pack AoE; Healer wants the INT heal to be real in a party. Pages: Mage, Healer.
  • Warrior: Strength > Vitality > Mana > Agility. Simple melee, slower late scaling than Assassin. Page: Warrior.
  • Tank: Vitality > Strength > Mana > Agility. You are the HP pool in a 16-player dungeon, not the Elf farmer. Page: Tank.

Fan “ideal totals” (MNA 500–600, VIT 500, AGI 50) are community templates, not PGG. They can work as soft caps once your main stat is huge. They are a poor first 100 points, especially if they freeze AGI at 50 because they believe double jump lives there.

Race bonuses are smaller than class. Check the races tier list only after the class is locked. The class picker and class tier list are for the class decision, not for stat math.

How this interacts with shadows and gear

A perfect STR stack on a hunter with no assassin-type shadows still loses to a messy sheet with a merged Elf. Spend points, then go Arise. See Shadows for slots every 90 levels and merge rules (four copies, strongest in slot one, fan cap around M30).

Weapons and armor from dungeon chests and the Guild Store add the same stat names. Class-lock means a high-STR assassin dagger is cardboard on a Mage. Merge at the Guild; fan talk puts weapon merge around M10. Gear does not fix a wrong class.

Codes sometimes include stat resets (see codes and expired codes). PGG also describes a Home-icon reroll. Use a reset after you understand AGI on your account, not after every dungeon. Extra rerolls are usually worse value than 2x Exp (399).

Rank cap, respecs, and paid stats

PGG: level cap 1,000, then a Rank Test in the Guild Building, ranks E → D → C → B → A → S. Higher rank improves chest quality. Fan reports that the test moved to 1,050 after a patch. Walk to the machine; the UI beats both paragraphs. Ranking does not refund a bad AGI dump.

Gamepasses do not add stat points. 2x Exp (399) doubles the rate you earn them. VIP (499) is +5% EXP. Auto Arise (499) saves E / R spam. Extra Shadow (399) makes SDW and your main stat more valuable because more pets scale. None replace a respec.

A spend order you can follow tonight

Enough MNA to Arise twice and fire skills in Goblin Cave. Enough VIT that street blues do not one-shot you. Then the main stat (STR or INT) until the kit feels like the class page. Some SDW once two shadows are equipped. AGI as a mobility tax — test 50, do not believe it, then decide whether you are going to 200 for PGG’s double jump. After a rank-up, repeat the floors; enemies scale as you do (PGG calls this procedural).

For a session route, return to Getting Started. If damage is low but the sheet looks right, the hole is the army, not 20 more AGI.

FAQ

Frequently Asked Questions

Quick answers for Arise Ragnarok on Roblox.

What does each stat do in Arise Ragnarok?

STR is physical damage, INT is skills and heals, SDW is shadow damage and HP, VIT is your HP, AGI is speed and dash cooldown, MNA is the mana pool for skills and Arise.

When do I unlock double jump?

Pro Game Guides lists double jump at 200+ AGI. Some fan guides still say 50. Prefer PGG, then test on your character before you freeze the stat.

What should Assassin spend first?

PGG order: Strength, then Mana, Vitality, Agility. Keep a MNA floor so you can Arise. Details on the Assassin page.

Do Mage and Healer share a build?

PGG groups them: Intelligence > Mana > Vitality > Agility. Healer still needs INT for heals to matter in a party; Mage wants that INT on pack skills.

Should I max SDW on every class?

Put some SDW in once shadows are equipped, but do not skip STR or INT. Pets also scale off your class main stat per BloxInformer. See Shadows.

When is the rank test?

PGG: level 1,000 in the Guild Building, ranks E through S. Fan reports mention 1,050 after a patch. Trust the machine in the Guild over either number.