Classes

Arise Ragnarok Classes

Five kits, class-locked weapons, and a practical pick for solo, PvP, and 16-player dungeon groups.

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Classes Hub

Classes are the first real decision in Arise Ragnarok. You roll one in the character flow, you fight with that kit on 16-player servers, and dungeon loot refuses to pretend you are a different role. This hub is the roster: Assassin, Mage, Warrior, Tank, and Healer. Rank letters live on the class tier list. The picker that skips the essays is the class picker.

The game has been live since October 18, 2025. There is no “wait for open beta” excuse and no Crossover subclass hiding behind a gacha banner. If a guide talks about Crossover islands or a sixth hero type, it is the other CLGAMES place.

The five kits in plain language

Pro Game Guides still publishes the shortest accurate kit table:

  • Mage — ranged, four skill slots, no weapons. Pack clearer. Best first lock if you want easy.
  • Assassin — stealth weapon roster, burst, mobility. Best first lock if you want fast solo and PvP.
  • Warrior — melee, many weapons, and (per PGG) no skills. Flexible frontliner whose power is the shop.
  • Tank — mixed defense, two skill slots, still uses weapons. The body that lets a Healer exist.
  • Healer — support. S-tier in a group, B-tier in a solo grind camp that never parties.

Community wikis name extra arts — Twin Slash on Assassin, Fire Wing on Mage, Taunt on Tank, Life Aura on Healer, and a list of Warrior swings that collide with PGG’s “no skills” line. Each class page flags that collision instead of pretending the table and the wikis already match.

How rolling and rerolling work

You obtain a class by rolling at character creation. Rerolls drop from shop items and from codes; several like-milestones that used to hand out class rerolls are now expired. Always check working codes and the redeem steps before you Robux a reroll you could have typed for free.

Reroll when the kit fights your session length. Healer is a bad solo main. Warrior is a bad main if you refuse to chase class-locked weapons. Mage is a bad reroll target just because a launch thumbnail put Healer in S. Assassin is a bad reroll target just because a party list parked it under Warrior. Play the hour in getting started before you spend the ticket.

Stats, Agility, and class-locked loot

Scaling stats are not shared evenly:

  • Assassin: Strength → Mana → Vitality → Agility.
  • Mage: Intelligence → Mana.
  • Tank: Vitality / Strength.
  • Warrior: Strength.
  • Healer: Intelligence → Mana.

Agility double jump is contested. Some farmers stop at 50. Other guides, including PGG-style writeups, talk about 200+. Test in the city hub; do not empty Intelligence or Strength to win an argument. Details sit on stats and builds and controls for the movement binds.

Weapons and many drops are class-locked. A Mage does not secretly become a Warrior by wearing a greatsword. Store or salvage off-class loot. Dungeon chests are the main faucet — timed portals on the hour and half-hour, 15 minutes live, tracked on the dungeon guide and dungeon schedule.

Classes plus shadows plus races

Your army scales off the class main stat: Intelligence for Mage and Healer, Strength for Assassin, Warrior, and Tank. That is why this hub links the shadows guide and the shadow tier list. Arise with E, Collect with R, merge four copies at the Guild Building, extra slot every 90 levels. Assassin-type shadows are the damage line. Do not import Crossover names.

Races are smaller and unofficial versus PGG. Community reports: Human balanced, Elf Intelligence, Dwarf mining, Orc Strength, Demon damage. ELF and IGRIS codes are dungeon chests, not race unlocks. Read the race tier list after the kit is locked, not before.

First fifty levels without a manifesto

  • Mage: Stand back, spend four skills on packs, skip weapon shopping, arise assassin-type shadows so the army covers single-target.
  • Assassin: Close gaps, burst elites, treat PvP as a reason to keep the kit even if a group list ranks you lower.
  • Warrior: Visit shops, respect class-lock, let weapons do the talking while PGG still says you have no skills.
  • Tank: Hold the boss, bring a Healer if one exists on the 16-player server, dump Vitality before fashion stats.
  • Healer: Queue with people. If you cannot, reroll or accept a slow solo board.

Blue quests pay the levels. Mining is a crystal loop, not a class. Scripts such as auto farm and auto arise do not pick a kit for you. Updates can shift a letter rank; they have not added a sixth class.

Open one of the five pages and stay there for a session. The Tier List Hub is for letters. This hub is for the kit you will still be pressing after the next dungeon window.

FAQ

Frequently Asked Questions

Quick answers for Arise Ragnarok on Roblox.

How many classes are in Arise Ragnarok?

Five: Assassin, Mage, Warrior, Tank, and Healer. You roll at character creation. There is no Crossover subclass list on this place.

Which class should I pick first?

Mage for an easy ranged start, Assassin for fast solo and PvP, Tank plus Healer if you already have a group, Warrior if you like melee weapon hunting. The class picker is the short version.

Can I change class later?

Yes, with reroll items and some codes. Check working codes first; older reroll codes may already be expired.

Do I have to match a race to my class?

No. Community race bonuses are unofficial versus PGG. Lock the class, build shadows, then optionally read the race tier list.

Why is the nav called Classes if the folder is players?

The wiki category is the roster hub. In Arise Ragnarok the roster is classes, so this page is titled Classes Hub and links the five kits above.