Healer in Arise Ragnarok
The support contract — S-tier when a Tank is in front, B-tier when you are the only hunter in the room.
Healer is the support kit in Arise Ragnarok, and it is the class that causes the loudest tier-list fights. Launch and group camps put Healer in S with Warrior. Solo grind camps put it in B under Assassin, Mage, Tank, and Warrior. Both camps are scoring a live game that launched on October 18, 2025 on 16-player servers. They are not scoring the same job. The class tier list prints both. This page is the kit you actually press.
This wiki’s practical rec: lock Healer when you have a group, especially a Tank. Do not lock Healer as a first solo class. Mage is the easy ranged start. Assassin is the fast solo and PvP start.
What the kit is
Pro Game Guides’ blurb is one word plus a role: support. There is no PGG sentence that claims Healer is a hidden Mage with extra buttons, and there is no sentence that claims it is the best solo dungeon class. Community pages go further and list named arts:
- Life Aura — the hoop people stand in. Community sheets have listed a Mana cost and a short cooldown.
- Blight Ground — a ground effect some players treat as crowd control; sheets have even listed a zero-Mana version. Verify on your bar.
- Heal Bloom and Second Breath — later names, often still TBA on those same sheets.
Use what the live hotbar shows. Budget Intelligence and Mana either way. Healer is not a weapon ladder like Warrior, and it is not “four empty-handed damage skills” like Mage, even if you share the Intelligence scaling.
Self-heal is why some community wikis claim Healer is the best solo dungeon class: you can recover from a mistake other kits eat as a corpse. That claim is about not dying. It is not about clear speed. Solo lists rank B because minutes per room matter more than a stylish recover when nobody else is there to bless.
Stats
Intelligence → Mana. Intelligence feeds heals, any damage spells you actually have, and the shadow army (Healer and Mage summons scale from Intelligence). Mana is the bar that makes Life Aura real instead of a once-per-fight panic. Vitality is the tax so you can stand near a Tank without exploding. Agility is last.
Do not copy Assassin’s Strength dump. Do not copy Tank Vitality as your first stat or you will heal like a wet cloth. Double jump at 50 versus 200+ Agility is the same unresolved argument as every other class — test it, then return points to Intelligence. Spreads: stats and builds. Binds: controls.
Group S-tier is a contract, not a vibe
On a 16-player dungeon window, wipes happen because the Mage took a telegraph and the Assassin was inside the model. Healer is the difference between a chest and a run back. That is S. It assumes:
- Someone is in front (ideally Tank).
- You can see your party.
- You spend the bar on them, not on a solo boss burn you will lose anyway.
If those are false, you are a slow Mage with better recover and worse pack delete. That is B. Launch week lists that parked Assassin low and Healer high were writing for stacked groups, not for a hunter who never opens party chat.
Pair with a Tank on purpose. Pair with Warrior if you are playing the launch-camp list. Pair with Mage or Assassin to keep the people who actually kill the room. Pair with nobody and you should reroll or accept the slow board.
Loot, dungeons, quests
Class-lock still applies. Do not wear Assassin daggers because they “look light.” Do not wear Warrior blades because the damage number is bigger. If Healer has tagged weapons, use those; if your live kit is mostly skills, skip the shop the way Mage does. Chests still come from timed portals — dungeons, dungeon schedule.
Blue quests will feel slow. Do them anyway for levels. Mining is not a Healer job unless you rolled Dwarf for crystals; see mining.
Shadows and race
Intelligence-scaling shadows still want assassin-type bodies for damage. Press E to Arise, R to Collect, extra slot every 90 levels, merge four copies at the Guild Building. Elf-type and dungeon bosses next. Unconfirmed SS names stay off the page. Details: shadow tier list, shadows guide.
Race is unofficial versus PGG. Community reports put Elf on Intelligence, Human as the safe default, Demon as generic damage. ELF and IGRIS codes are dungeon chests, not an Elf race unlock — codes, how to redeem, expired.
When to reroll, when to stay
Stay if you have a Tank or a habit of filling 16-player portals with people who already know getting started. Reroll if you log in alone and you only picked Healer because a launch thumbnail said S. Check working codes for reroll tickets before you pay.
Auto farm will not aim Life Aura at a friend. Auto arise still helps the army while you watch party HP. Updates are worth a look when heal scaling changes; they have not turned Healer into a solo Assassin.
Healer is the group contract. Play it as a contract. If you wanted a one-person army, the Classes Hub still points at Mage and Assassin, and the Tier List Hub still prints B for a reason.
Frequently Asked Questions
Quick answers for Arise Ragnarok on Roblox.
Is Healer S-tier or B-tier in Arise Ragnarok?
S in launch and group lists, B in solo grind lists. This wiki recommends Healer for groups with a Tank, not as a first solo class.
Can Healer solo dungeons because of self-heal?
You can survive more mistakes. You will still clear slower than Mage or Assassin. Survival is not the same as a solo S-tier clear.
What stats should Healer take?
Intelligence, then Mana. Vitality if you die. Skip Strength. Agility last; double-jump values of 50 versus 200+ are still disputed.
Does Healer use weapons?
PGG labels Healer as support, not a weapon class like Warrior. If a tagged Healer weapon exists, use it. Do not equip off-class melee.
Should I reroll Healer if I play alone?
Usually yes. Mage is the easy solo lock, Assassin the fast one. Keep Healer if you actually party in 16-player dungeons.
Do Healer shadows scale off Intelligence?
Yes. Mage and Healer summons scale from Intelligence. Still arise assassin-type units for damage. See the shadows guide.